Wednesday 24 December 2008

FINAL ANIMATIC

MODELLING

Everything needs to look like being done out of paper, cut with scissors, folded, thin, fragile, organic (asymmetric, not very sharp), everyone that is given a modelling task is also expected to finish lighting and texturing of that particular scene.




EVERYTHING THAT YOU CREATE HAS TO BE CLEARLY NAMED AND GROUPED, so anyone that takes the scene over can understand what is going on and so the light linking is easier.



What needs to be modelled:


BACKGROUNDS (check Version 1 of storyboard)


the hospital

the bed from the top (dying)
window
room, making cranes

the run

1. clocks
2. puddle from the top
3. puddle from the side
4. fish eye scene with bamboo bridge
5. red sun scene
6. the top view

the bomb

the sky

1. from the side
2. from down up




NOTE:

1. They need to look FLAT, like PAPER CUT-OUTS or 3D like ORIGAMI PAPER STRUCTURES


THE RUN


1. Run Clock trees (Ajdin)



2. Puddle top (Anja)


3. Puddle from side (Anja)


4.fish eye scene with bamboo bridge (Mehmet)


5. Red Sun (Louis)


6. Run top (Dan)


HOSPITAL


1. Mourning scene (Heba)


2. Hospital window (Heba)


3.Hospital Room- making paper cranes (Heba)

THE BOMB


Bomb Background (Ajdin)


THE SKY


1. Sky Top (Anja)

PAPER CRANE (Ajdin)

(very subtile, photorealistic with all the paper folds, organic)