Wednesday 21 January 2009

MODELLING PROGRESSION

TASK CALLENDAR

TASK CALLENDAR


JANUARY 2009

Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan



FEBRUARY 2009

Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan




MARCH 2009

Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing




APRIL 2009

Animating (finishing all), Postproduction operations (rough), Marketing



MAY 2009

Finalising Post Production, Finishing Sound Design, Marketing



JUNE 2009

Final Arrangements, Marketing- invitations



TEXTURING AND LIGHTING


TEXTURING

(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)

The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).

So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.



LIGHTING

I would like to achieve a very subtle all through white scene (with the exception of the Bomb scene where everything consists of silhouettes), made of one same texture, where the lights and shadows actually define objects. To achieve that we need to do” light linking”, which means to define which objects are enlightened by a particular light and which are excluded. This option can be found in:

Window- Relationship editors- Light Liking- Light- centric.

When linking one lights with an objects it is urgent to exclude the other ones and this is only possible with clear naming everything in the scene ( otherwise the process becomes a mess).