Wednesday, 21 January 2009
TASK CALLENDAR
TASK CALLENDAR
JANUARY 2009
Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan
FEBRUARY 2009
Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan
MARCH 2009
Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing
APRIL 2009
Animating (finishing all), Postproduction operations (rough), Marketing
MAY 2009
Finalising Post Production, Finishing Sound Design, Marketing
JUNE 2009
Final Arrangements, Marketing- invitations
JANUARY 2009
Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan
FEBRUARY 2009
Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan
MARCH 2009
Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing
APRIL 2009
Animating (finishing all), Postproduction operations (rough), Marketing
MAY 2009
Finalising Post Production, Finishing Sound Design, Marketing
JUNE 2009
Final Arrangements, Marketing- invitations
TEXTURING AND LIGHTING
TEXTURING
(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)
The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).
So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.
(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)
The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).
So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.
LIGHTING
I would like to achieve a very subtle all through white scene (with the exception of the Bomb scene where everything consists of silhouettes), made of one same texture, where the lights and shadows actually define objects. To achieve that we need to do” light linking”, which means to define which objects are enlightened by a particular light and which are excluded. This option can be found in:
Window- Relationship editors- Light Liking- Light- centric.
When linking one lights with an objects it is urgent to exclude the other ones and this is only possible with clear naming everything in the scene ( otherwise the process becomes a mess).
Subscribe to:
Posts (Atom)