Guys, PLEASE FINISH MODELLING AND UV MAPPING ASAP as I need to start sorting out lights and animation!!!! i will be in all day on Friday 20th, collecting your work.
I would like to try out different kinds of rendering like SUBSURFACE SCATTERING (SSS) to get that beautiful profuse look of the paper.
Thursday, 19 February 2009
Tuesday, 10 February 2009
Some more modelling references
Monday, 2 February 2009
TOKYO DAY IN LONDON 2009
this year's Tokyo Day which happened on Saturday 31st of January, close to Victoria station, was an amazing event that gave an interesting- rather interactive insight into this city and Japanese culture.

EVENTS:
Traditional dance:





CALLIGRAPHY WORKSHOP: It is really hard to get all these lines right! The ink is special and also the rice paper very profuse, this is why you have to do the lines fast with punctuations on certain places. The paper has to have a prolonged weight on upper side of the paper sheet.

ORIGAMI WORKSHOP: Also this craft is nearly mathematical! Kids were doing much better than me!
TRADITIONAL CRAFTS:
Woodcut prints:
This is a very very painstainking job that demands high level of concentration, talent and also some physical strenght. Each colour (or maybe 2 colour combination as they dont use ink for it but special watercolour painted on the matrix) has its own print- so it demands quite some planning upfront! The best wood for this is cherry as it has the right density to be cut.



TOYS:
Japan is a country of quick technological development, which can be seen aslo in t5he wide diversity of all sorts of robotised toys:



TRADITIONAL TEA CEREMONY:





ANIMATION:We were shown only anime as this is traditional Japanese animation genre. Watching them I had in mind that probably nobody will achieve the quality of Hayao Miyazaki's work, but there were also some inrteresting atmospherical effects and background designs, which probably were more a product of induvidual talent and not a soulless copying seen in characetr design.

There will be another event on 28th of February- Tokyo Art Day in Richmond, which I also advise to visit.
EVENTS:
Traditional dance:
CALLIGRAPHY WORKSHOP: It is really hard to get all these lines right! The ink is special and also the rice paper very profuse, this is why you have to do the lines fast with punctuations on certain places. The paper has to have a prolonged weight on upper side of the paper sheet.
ORIGAMI WORKSHOP: Also this craft is nearly mathematical! Kids were doing much better than me!
TRADITIONAL CRAFTS:
Woodcut prints:
This is a very very painstainking job that demands high level of concentration, talent and also some physical strenght. Each colour (or maybe 2 colour combination as they dont use ink for it but special watercolour painted on the matrix) has its own print- so it demands quite some planning upfront! The best wood for this is cherry as it has the right density to be cut.
TOYS:
Japan is a country of quick technological development, which can be seen aslo in t5he wide diversity of all sorts of robotised toys:
TRADITIONAL TEA CEREMONY:
ANIMATION:We were shown only anime as this is traditional Japanese animation genre. Watching them I had in mind that probably nobody will achieve the quality of Hayao Miyazaki's work, but there were also some inrteresting atmospherical effects and background designs, which probably were more a product of induvidual talent and not a soulless copying seen in characetr design.
There will be another event on 28th of February- Tokyo Art Day in Richmond, which I also advise to visit.
Wednesday, 21 January 2009
TASK CALLENDAR
TASK CALLENDAR
JANUARY 2009
Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan
FEBRUARY 2009
Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan
MARCH 2009
Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing
APRIL 2009
Animating (finishing all), Postproduction operations (rough), Marketing
MAY 2009
Finalising Post Production, Finishing Sound Design, Marketing
JUNE 2009
Final Arrangements, Marketing- invitations
JANUARY 2009
Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan
FEBRUARY 2009
Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan
MARCH 2009
Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing
APRIL 2009
Animating (finishing all), Postproduction operations (rough), Marketing
MAY 2009
Finalising Post Production, Finishing Sound Design, Marketing
JUNE 2009
Final Arrangements, Marketing- invitations
TEXTURING AND LIGHTING
TEXTURING
(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)
The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).
So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.

(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)
The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).
So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.

LIGHTING
I would like to achieve a very subtle all through white scene (with the exception of the Bomb scene where everything consists of silhouettes), made of one same texture, where the lights and shadows actually define objects. To achieve that we need to do” light linking”, which means to define which objects are enlightened by a particular light and which are excluded. This option can be found in:
Window- Relationship editors- Light Liking- Light- centric.
When linking one lights with an objects it is urgent to exclude the other ones and this is only possible with clear naming everything in the scene ( otherwise the process becomes a mess).
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