Everything needs to look like being done out of paper, cut with scissors, folded, thin, fragile, organic (asymmetric, not very sharp), everyone that is given a modelling task is also expected to finish lighting and texturing of that particular scene.
EVERYTHING THAT YOU CREATE HAS TO BE CLEARLY NAMED AND GROUPED, so anyone that takes the scene over can understand what is going on and so the light linking is easier.
What needs to be modelled:
BACKGROUNDS (check Version 1 of storyboard)
the hospital
the bed from the top (dying)
window
room, making cranes
the run
1. clocks
2. puddle from the top
3. puddle from the side
4. fish eye scene with bamboo bridge
5. red sun scene
6. the top view
the bomb
the sky
1. from the side
2. from down up
What needs to be modelled:
BACKGROUNDS (check Version 1 of storyboard)
the hospital
the bed from the top (dying)
window
room, making cranes
the run
1. clocks
2. puddle from the top
3. puddle from the side
4. fish eye scene with bamboo bridge
5. red sun scene
6. the top view
the bomb
the sky
1. from the side
2. from down up
NOTE:
1. They need to look FLAT, like PAPER CUT-OUTS or 3D like ORIGAMI PAPER STRUCTURES
THE RUN
1. Run Clock trees (Ajdin)
2. Puddle top (Anja)
3. Puddle from side (Anja)
4.fish eye scene with bamboo bridge (Mehmet)
5. Red Sun (Louis)
6. Run top (Dan)
HOSPITAL
1. Mourning scene (Heba)
2. Hospital window (Heba)
3.Hospital Room- making paper cranes (Heba)
THE BOMB
Bomb Background (Ajdin)
THE SKY
1. Sky Top (Anja)
PAPER CRANE (Ajdin)
(very subtile, photorealistic with all the paper folds, organic)
(very subtile, photorealistic with all the paper folds, organic)
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