Wednesday, 21 January 2009
TASK CALLENDAR
TASK CALLENDAR
JANUARY 2009
Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan
FEBRUARY 2009
Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan
MARCH 2009
Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing
APRIL 2009
Animating (finishing all), Postproduction operations (rough), Marketing
MAY 2009
Finalising Post Production, Finishing Sound Design, Marketing
JUNE 2009
Final Arrangements, Marketing- invitations
JANUARY 2009
Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan
FEBRUARY 2009
Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan
MARCH 2009
Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing
APRIL 2009
Animating (finishing all), Postproduction operations (rough), Marketing
MAY 2009
Finalising Post Production, Finishing Sound Design, Marketing
JUNE 2009
Final Arrangements, Marketing- invitations
TEXTURING AND LIGHTING
TEXTURING
(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)
The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).
So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.

(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)
The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).
So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.

LIGHTING
I would like to achieve a very subtle all through white scene (with the exception of the Bomb scene where everything consists of silhouettes), made of one same texture, where the lights and shadows actually define objects. To achieve that we need to do” light linking”, which means to define which objects are enlightened by a particular light and which are excluded. This option can be found in:
Window- Relationship editors- Light Liking- Light- centric.
When linking one lights with an objects it is urgent to exclude the other ones and this is only possible with clear naming everything in the scene ( otherwise the process becomes a mess).
Wednesday, 24 December 2008
MODELLING
Everything needs to look like being done out of paper, cut with scissors, folded, thin, fragile, organic (asymmetric, not very sharp), everyone that is given a modelling task is also expected to finish lighting and texturing of that particular scene.
EVERYTHING THAT YOU CREATE HAS TO BE CLEARLY NAMED AND GROUPED, so anyone that takes the scene over can understand what is going on and so the light linking is easier.
What needs to be modelled:
BACKGROUNDS (check Version 1 of storyboard)
the hospital
the bed from the top (dying)
window
room, making cranes
the run
1. clocks
2. puddle from the top
3. puddle from the side
4. fish eye scene with bamboo bridge
5. red sun scene
6. the top view
the bomb
the sky
1. from the side
2. from down up
What needs to be modelled:
BACKGROUNDS (check Version 1 of storyboard)
the hospital
the bed from the top (dying)
window
room, making cranes
the run
1. clocks
2. puddle from the top
3. puddle from the side
4. fish eye scene with bamboo bridge
5. red sun scene
6. the top view
the bomb
the sky
1. from the side
2. from down up
NOTE:
1. They need to look FLAT, like PAPER CUT-OUTS or 3D like ORIGAMI PAPER STRUCTURES
THE RUN
1. Run Clock trees (Ajdin)
2. Puddle top (Anja)
3. Puddle from side (Anja)

4.fish eye scene with bamboo bridge (Mehmet)

5. Red Sun (Louis)
6. Run top (Dan)
HOSPITAL
1. Mourning scene (Heba)

2. Hospital window (Heba)
3.Hospital Room- making paper cranes (Heba)
THE BOMB

Bomb Background (Ajdin)
THE SKY

1. Sky Top (Anja)
PAPER CRANE (Ajdin)
(very subtile, photorealistic with all the paper folds, organic)
(very subtile, photorealistic with all the paper folds, organic)
Thursday, 13 November 2008
Tuesday, 11 November 2008
Tasks for Simon
Dear Simon,
Please finish the 2nd version of the rough animatic until the end of this week (I will seat doen with you and help on Thursday, ok?)
This week please make sure you finish you essays as I would really like you to work on out final animatic until the end of teh term (specially in week 8 and 9).
Thanx, see you on Thursday!
Please finish the 2nd version of the rough animatic until the end of this week (I will seat doen with you and help on Thursday, ok?)
This week please make sure you finish you essays as I would really like you to work on out final animatic until the end of teh term (specially in week 8 and 9).
Thanx, see you on Thursday!
Subscribe to:
Posts (Atom)
