Wednesday, 21 January 2009

MODELLING PROGRESSION

TASK CALLENDAR

TASK CALLENDAR


JANUARY 2009

Modelling, Texturing, Lighting, Defining Marketing and Budgeting Plan



FEBRUARY 2009

Modelling, Texturing, Lighting, Live Action Filming, Animating (Backgrounds, character), Collecting Sound Effects, Executing Marketing and Budgeting Plan




MARCH 2009

Animating (character, backgrounds, effects), Special Effects, Finishing Sound Effects, Continuing Marketing




APRIL 2009

Animating (finishing all), Postproduction operations (rough), Marketing



MAY 2009

Finalising Post Production, Finishing Sound Design, Marketing



JUNE 2009

Final Arrangements, Marketing- invitations



TEXTURING AND LIGHTING


TEXTURING

(all the objects in backgrounds are white, made of slightly see-through paper, Origami feel)

The tiff file of one same texture that will be used on all the objects will be uploaded on a group blog. Download it and keep it in the same file path as “scenes” folder (in “images” ).

So after your finish model will be approved you will be asked to do UV mapping of it and apply given textures.



LIGHTING

I would like to achieve a very subtle all through white scene (with the exception of the Bomb scene where everything consists of silhouettes), made of one same texture, where the lights and shadows actually define objects. To achieve that we need to do” light linking”, which means to define which objects are enlightened by a particular light and which are excluded. This option can be found in:

Window- Relationship editors- Light Liking- Light- centric.

When linking one lights with an objects it is urgent to exclude the other ones and this is only possible with clear naming everything in the scene ( otherwise the process becomes a mess).

Wednesday, 24 December 2008

FINAL ANIMATIC

MODELLING

Everything needs to look like being done out of paper, cut with scissors, folded, thin, fragile, organic (asymmetric, not very sharp), everyone that is given a modelling task is also expected to finish lighting and texturing of that particular scene.




EVERYTHING THAT YOU CREATE HAS TO BE CLEARLY NAMED AND GROUPED, so anyone that takes the scene over can understand what is going on and so the light linking is easier.



What needs to be modelled:


BACKGROUNDS (check Version 1 of storyboard)


the hospital

the bed from the top (dying)
window
room, making cranes

the run

1. clocks
2. puddle from the top
3. puddle from the side
4. fish eye scene with bamboo bridge
5. red sun scene
6. the top view

the bomb

the sky

1. from the side
2. from down up




NOTE:

1. They need to look FLAT, like PAPER CUT-OUTS or 3D like ORIGAMI PAPER STRUCTURES


THE RUN


1. Run Clock trees (Ajdin)



2. Puddle top (Anja)


3. Puddle from side (Anja)


4.fish eye scene with bamboo bridge (Mehmet)


5. Red Sun (Louis)


6. Run top (Dan)


HOSPITAL


1. Mourning scene (Heba)


2. Hospital window (Heba)


3.Hospital Room- making paper cranes (Heba)

THE BOMB


Bomb Background (Ajdin)


THE SKY


1. Sky Top (Anja)

PAPER CRANE (Ajdin)

(very subtile, photorealistic with all the paper folds, organic)


Tuesday, 11 November 2008

Tasks for Simon

Dear Simon,

Please finish the 2nd version of the rough animatic until the end of this week (I will seat doen with you and help on Thursday, ok?)

This week please make sure you finish you essays as I would really like you to work on out final animatic until the end of teh term (specially in week 8 and 9).

Thanx, see you on Thursday!